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Hexttle
Twitch, Arcade
Ongoing Game Project
Personal Project (solo)
Concept
The goal of this prototype is to merge ideas and concept from two games, SUPER HEXAGON and Air Combat 22, resulting in a 3D dodging game with a third-person perspective that retains an arcade-style feel.
Prototyping Log
Blender work and Uniry 3D animation work
Animated Shader graphic: Timer +Remap+Tilling and offset
Level Design & prefablized
Unity Particle Effect for "ion shield“ Effect
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