Incremental Dyson Swarm
//Interactive Narrative, Incremental Clicker, Experimental.
//Game Science and Design - Thesis
//Personal Project (solo)
//A Neurath Award work,
nominated for Outstanding Design Inquiry.
Incremental Dyson Swarm is an incremental game experiments with mechanics-driven & text based storytelling. Your effort to collect materials to survive evolves into a revolution in robot ethics, and, at the final stage, building a megastructure. The game takes a symbolized approach and minimalist style to deliver a unique storysense gameplay experience.

Neurath Awards are given annually to the most outstanding graduate students of the Department, as determined by high grade point average and exceptional work. Particularly, the game design thesis work was nominated for Outstanding Design Inquiry.

Design of the incremental narrative framework: Each incremental level features a specific memorabilia act, and the final level has two acts that mark the culmination of both the Dyson Swarm construction and bots storylines. The plot of the story is interwoven with these two development storylines.

Design of the accumulate-upgrade loop

UI design of game interface

I aimed to maintain consistency in the art style by utilizing an abstract and symbolic visual language, which contributes to the game's overall aesthetic of visual complexity and textualism.

Pitching stage