Level Flow Analysis - Death Road to Canada | | https://docs.google.com/document/d/1nc5I_MWbNb7qJeBQG-541gFGoZkDufo9-EaTiJkFnBg/edit?usp=sharing |
VRChat - and how the virtual world can become more real than the physical world | | https://docs.google.com/document/d/15ZFc2xgYpLs3LkcotoT_gjFDqhcc76wCJrMtxrfdXgA/edit?usp=sharing |
Game Design Pattern - Pattern Language Log (long-term updating) | | https://docs.google.com/document/d/1XWCa_Ypeid5ue8R6rEFSZTlPaWfCuU1S4mKZQeXCDq0/edit?usp=sharing |
Theme & Concept Analysis - Silent Hill 4 The Room | | https://docs.google.com/document/d/16UFmOtkOMNoQe2iDDDYi8_JCZhaINjfoo5SZ5MExULk/edit?usp=sharing |
The Effect of Background Noise Interference on Spatial Construction Performance | | https://docs.google.com/document/d/1E6PX_VtfqEDMwxy49QqBijH1LJzEpVI-KH4_eBh3P_Y/edit?usp=sharing |
| | https://docs.google.com/document/d/1ZGE6tMg8tWD960MMlgECcJ7RjT-1alF357QnWj1VRcc/edit?usp=sharing |
Player Involvement Model Analysis - Osu! the rhythm game | | https://docs.google.com/document/d/1pfiwraEHN9blDaqD9bFLe2VXaaJxjJc5j5wtJbE_qro/edit?usp=sharing |
Player Involvement Model Analysis - Beyond the Labyrinth (ラビリンスの彼方) | | https://docs.google.com/document/d/1GXP9Cz23eCsTov5SRRVXaJTolJsMqEFbqXzOz6S2zXk/edit?usp=sharing |
Video-based Facial Expression Analysis | | https://docs.google.com/document/d/15W203Xx2mDgDU8aA7ToibUwpo7gkEaq-VvIx8WvayWs/edit?usp=sharing |
Fallout 4, Fallout Shelter, and Fanbased F2P Game | | https://docs.google.com/document/d/1NEWqA_o7fkcHZ0PNbLHVHRhTVXKI5FYnWiXpqym-Ykc/edit?usp=sharing |