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Level Flow Analysis - Death Road to Canada
Game Analysis
https://docs.google.com/document/d/1nc5I_MWbNb7qJeBQG-541gFGoZkDufo9-EaTiJkFnBg/edit?usp=sharing
VRChat - and how the virtual world can become more real than the physical world
Critique
https://docs.google.com/document/d/15ZFc2xgYpLs3LkcotoT_gjFDqhcc76wCJrMtxrfdXgA/edit?usp=sharing
Game Design Pattern - Pattern Language Log (long-term updating)
Game Analysis
https://docs.google.com/document/d/1XWCa_Ypeid5ue8R6rEFSZTlPaWfCuU1S4mKZQeXCDq0/edit?usp=sharing
Theme & Concept Analysis - Silent Hill 4 The Room
Game Analysis
https://docs.google.com/document/d/16UFmOtkOMNoQe2iDDDYi8_JCZhaINjfoo5SZ5MExULk/edit?usp=sharing
The Effect of Background Noise Interference on Spatial Construction Performance
Performance Study
https://docs.google.com/document/d/1E6PX_VtfqEDMwxy49QqBijH1LJzEpVI-KH4_eBh3P_Y/edit?usp=sharing
XR in Game Design
Game Analysis
https://docs.google.com/document/d/1ZGE6tMg8tWD960MMlgECcJ7RjT-1alF357QnWj1VRcc/edit?usp=sharing
Player Involvement Model Analysis - Osu! the rhythm game
Game Analysis
https://docs.google.com/document/d/1pfiwraEHN9blDaqD9bFLe2VXaaJxjJc5j5wtJbE_qro/edit?usp=sharing
Player Involvement Model Analysis - Beyond the Labyrinth (ラビリンスの彼方)
Game Analysis
https://docs.google.com/document/d/1GXP9Cz23eCsTov5SRRVXaJTolJsMqEFbqXzOz6S2zXk/edit?usp=sharing
Video-based Facial Expression Analysis
Performance Study
https://docs.google.com/document/d/15W203Xx2mDgDU8aA7ToibUwpo7gkEaq-VvIx8WvayWs/edit?usp=sharing
Fallout 4, Fallout Shelter, and Fanbased F2P Game
Game Analysis
https://docs.google.com/document/d/1NEWqA_o7fkcHZ0PNbLHVHRhTVXKI5FYnWiXpqym-Ykc/edit?usp=sharing
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